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HAX Press Kit

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Fact Sheet:

 

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Description:

Future Earth is a battleground. Robots are all that remain. Fight with digital weaponry in this fast-paced, VR, multiplayer shooter. Earn your rank, unlock new weapons, customize your character, and hack the enemy.

 

HAX stays true to the fun and excitement of traditional, arena shooters, while harnessing the power and immersion of Virtual Reality. Built from the ground up, specifically for Mobile VR, HAX offers highly intuitive controls, groundbreaking weapon mechanics, super-sampled graphics, and dedicated servers. Customize your  weapons, attachments, characters, camos and more. Earn your rank insignia and wear it for all to see as you climb your way to the top of the leaderboards.

 

Humans have mysteriously disappeared leaving two warring, robot factions; The UNR (United Nations Robotics), a peace keeping division, but with an agenda of their own; and the 404, a corrupt military group spreading their infectious code.

 

What is HAX? It’s a radioactive, programmable gas used to hack other robots. One simple HAX Mag can be loaded into a firearm, turned into a sword, thrown as a grenade, or used to hack objectives and other players. This all-in-one Mag makes HAX incredibly easy to learn and a ton of fun to play.

 

HAX has two game modes  - Team Deathmatch and Terminals - with many more classic and original game modes in the making. Terminals is an objective game mode where players capture a terminal by inserting a Mag into one of its ports, thereby hacking the terminal in favor of their team. Holding a terminal will earn points, holding two terminals earns more points; the first team to reach a score of 250 points wins.

 

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Features: Currently available in the demo. This list will change as features are added.

  • Intuitive VR: Easy-to-learn VR mechanics designed for exciting combat engagements​

  • Game Modes: Deathmatch and Terminals, with more modes being built

  • Tutorial: Complete walkthrough tutorial with fully illustrated help guides​

  • Practice: Arcade-style shooting range with mini-game​

  • Immersive Art: Original, stylized artwork​, cell-shaded characters, all running at a 2X resolution

  • Unlockables: Guns, attachments, swords, and grenades for personalized loadouts

 

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History:

We were all working in the VR industry in 2019 and decided to set out to make a fun VR game in our spare time. We kicked things off by making SweetTooth, a comical unicorn game for the Oculus Rift and Oculus Go. Making SweetTooth was a massive learning experience. While we enjoyed making SweetTooth, we are much more passionate about shooters, so in April 2020 we transitioned to making HAX for mobile VR.

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We were really excited about the Oculus Quest, and the opportunity to make 6dof mobile VR games, so we started brainstorming ideas. The idea for HAX came about during one of these sessions. We were discussing the problems of fast-paced VR games with cumbersome inventory systems. The idea for the HAX mags was so exciting, we built everything around that one idea - theme, art style, gun meta, everything. It took almost a year for us to get the real validation of how good the idea was, when over two thousand people played the demo in the first five days of release.

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Why mobile VR? We really believe that VR is going to live (and hopefully not die) on mobile, that's why we're targeting the Quest platform now. Why a shooter? Shooters are one of the most popular game types, and our personal favorite. We also think that VR has had a tendency to rely too heavily on the novelty of VR when it comes to gameplay, especially with shooters. We want to make a video game that is good regardless of the fact that it's in VR.

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Part of our DNA and background in VR comes from the time we all spent making VR training simulators, so we know and respect the challenges of making something intuitive and easy-to-learn. VR offers enough challenges to first time users without complex controls and non-existent tutorials. Our goal with HAX and future games is to make them exciting and challenging while making them approachable and easy-to-learn. It's not enough to rely on the intrinsic immersion of VR in games anymore. VR games need to be just that, "games," and that's what we intend to make here at Engine Organic.

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